Easy Card Games To Entertain

My own experience makes me feel that every child will benefit from playing card games.

It is a healthy experience for a child to play with grownups as an equal; and to play with other children without noticing difference in age.

It is good for the child’s character to get practice in losing without squawking and in winning without crowing. (Many adults could use some of this practice too!)

A young child can learn about numbers and easy arithmetic from a simple card game. A child of any age can exercise his brain by the logical thinking that is needed in the more advanced games.

Moreover, card games are fun. And this is the best of all reasons for teaching them to children.

These games are for children who are too young to think… and for grownups who would rather not think! Sometimes it’s hard to tell whether the children or the grownups laugh harder!

PIG

This is a very hilarious game for children or for adults to play with children. Anybody can learn the game in two or three minutes, and one extra minute makes you an expert!

Number of Players: 3 to 13. Five or 6 make the best game.

Cards: Four of a kind for each player in the game. For example, 5 players would use 20 cards: 4 Aces, 4 Kings, 4 Queens, 4 Jacks, and 4 10′s. For 6 players you would add the four 9′s.

The Deal: Any player shuffles and deals 4 cards to each player.

Object: To get 4 of a kind in your own hand, or to be quick to notice it when somebody else gets 4 of a kind.

The Play: Each player looks at his hand to see if he was dealt 4 of a kind. If nobody has 4 of a kind, each player puts some unwanted card face down on the table and passes it to the player at his left, receiving a card at the same time from the player at his right.

Each player looks at his hand as it appears with the newly-received card. If, still, nobody has 4 of a kind, each player once again passes a card to the left and gets a new card from the right.

The play is continued in this way until some player has 4 of a kind in his hand. That player stops passing or receiving cards since he is satisfied with his hand as it is. Instead of playing on, he puts his finger to his nose.

The other players must be quick to notice this, and each of them must stop passing in order to put a finger to his nose. The last player to put a finger to his nose is the Pig.

DONKEY

This is the same game as Pig, except that when a player gets 4 of a kind he puts his hand face down on the table quietly instead of putting his finger to his nose. He still gets a card from his right and just passes that along to the left, leaving his 4 of a kind untouched on the table.

As each player sees what has happened, he likewise puts his hand down quietly. The idea is to keep up the passing and the conversation while some player plays on without realizing that the hand has really ended.

The last player to put his cards down loses the hand. This makes him a D. The next time he loses, he becomes a D-O. The third time, he becomes a D-O-N. This keeps on, until finally some player becomes a D-O-N-K-E-Y.

Gaining Educational Necessities Within Video Games

There are several wonderful features that video games offer the youth of today that are often times completely overlooked by adults, who often feel that these games are simply a waste of time for children that would be better off focusing there spare time on more constructive activities.

Video games offer several unique features that provide young people the chance to increase their learning abilities while stimulating their minds. The younger generation are constantly feeling the demands and requirements that the school place on them. However, they often use video games as a way to release the pressures that these high demands require from them, which makes video games an excellent teaching tool. These technologically advanced video games create an environment where gaming can be fun, exciting, as well as educational while optimizing components in learning.

The main objective of most video games is reaching the highest score or making it through that next level that is often time more challenging than the one before. Often times, video games will give the gamer a variety of options or strategies to choose in which to be able to either move onto the next level or simply win the game in general. Video games, especially action and adventure types games, always leave gamers with an element of surprise, which allows these young gamers the ability to laugh and bring a little excitement into their lives.

If video games were designed differently to where their outcomes would be different each time they were played, then this would drastically reduce video games becoming old and boring. Many of these video games offer children with the ability of memorization where the gamer has to remember where special rewards are hidden during a variety of games. When players have the ability of remember gaming information, then they have a better chance of being able to advance during the game play, but this will also help them during school as well.

There are also games being developed that have more of an ethnic balance by providing more issues within game play where there are options in character gender and have even begun breaking the language barriers. Video games that enable children to learn help teach children in a variety of subjects, which include learning about the solar system, word associations, puzzle solving, and even learning about wildlife. Children are also given the ability to learn about shapes, colors, solids, geometry, and other mathematics such as addition, subtraction, and percentages.

Most video games teach the youth of today in the areas of strategy, time management, and definitely in role-playing. However, every video game offer gamers new opportunities to be able to learn new types of strategies and a variety of problem solving techniques that will be able to be applied in real life. For the most part, gamers are not even aware that they are even learning these skills, which enables them to play while simply enjoying themselves. When video games are designed with teaching children in mind, then these games will require more critical thinking along with skills in math, science, social studies, and language arts. Games often enable children the opportunity to read dialog when reading directions, tips, and even maps.

Healthy Relationships & Healthy Sexuality With Self

Not everyone can be a perfect 10, yet there are plenty of people who are
perfectly comfortable in their own skin whether they are skinny or fat. Not
only are they comfortable; they enjoy pleasure their bodies are capable of
sharing regardless of their physical appearance. So, why are you worrying
about being naked in front of your partner? Do you really think that they are
focused on your imperfections when they are interested in having sex with
you? Honestly, when someone is sexually turned on, their partners become more
attractive to them as they are focused on the forthcoming pleasure, good
parts, or the parts that attract them. As one friend of mine often jokes, old
breasts, young breasts, perky breasts, saggy breasts, uneven breasts, or
scarred breasts, he will never turn down the opportunity to enjoy the view!
So, let your towel down, your robe open, or your lights on! Quit worrying
about attracting attention to your negatives, stop apologizing for the way
you look, and enjoy your body and the pleasure it brings to you and your
partner! You really are sexy just the way you are! This article is provided
by Andrea Adams-Miller, The Sexuality Tutor, CEO and Founder of
www.sexualitytutor.com. Andrea helps people just like you capture the Healthy
Relationships and Healthy Sexuality they dream, desire, and deserve. To get
you started towards the relationship & sexuality that will leave you healthy,
happy, and satisfied, she has three free gifts for you at her website,
www.sexualitytutor.com. Andrea Adams-Miller is a three time author, award
winning host of Sex Talk LIVE! radio, and an avid speaker, consultant, and
relationship coach. She has been interviewed on the Hit TV Show 20/20, Time
Magazine, Contemporary Sexuality, Business News Daily, WebMD online, and
more.